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Case Study — Product Design

Build Your Own Shake —

two surfaces,

one system.

Guests wanted customization. Staff needed a system.

I designed both — because solving one without the

other wouldn't have solved anything at all.

Barry's Bootcamp

Sole Designer

UX & Graphic Design

Shipped · 6 Bay Area Locations

01 — The Problem

Two places.

One problem.

Hundreds of guests attend Barry's daily, but custom shake

requests were handled verbally, inconsistently, and with

no system for staff to follow.


The ask was to improve the experience. What I found was

that the problem lived in two places — digital and physical.

So I designed for both.

02 — Research & Discovery

Mapping the journey before the solution.

I mapped the emotional journey of a frequent guest — from

opening the app to closing it after ordering. The drop was

clear: loyal guests were disengaging at shake selection.

They wanted something new, not another premade option.


That single insight drove everything that followed.

User Persona

Meet Amber — loyal Barry's regular,

bored of the same shake every class.

Emotional Journey Map

Hand-drawn mapping. The drop at

shake selection was the key insight.

Storyboard

Hand-drawn narrative of Amber's

ideal end-to-end experience.

03 — Design Process

Sketches first.

Screens second.

I started with sketches to explore the flow before touching

a screen. Early questions drove the exploration — how does

a guest build a shake without feeling overwhelmed? What

happens when they want more than one?


The grid layout came first. But it buried the Build Your

Own option. The list layout with photography solved both.

User Flow Diagram

End-to-end flow mapping the BYOB feature

into the existing class booking journey.

Sketches

Early exploration of the BYOB flow, including

edge case thinking around multiple shakes.

Lo-fi Wireframes

Five key screens before high fidelity —

layout, hierarchy, and the BYOB entry point.

04 — The Solution

Two surfaces.

One system.

Guests pre-ordered in the app. Staff executed from a branded physical form — name, class time, spot number, every ingredient.


One problem. Two mediums. Both designed intentionally.

Before / After — Booking Confirmation

Iconography added to drive guests toward the add-on purchase.

Before / After — Shake Selection

List with photography surfaces Build Your Own prominently over text grid.

Build Your Own — Hi-fi Screen

Base, protein, fruits, extras, boosters — with ingredient info overlay.

Physical Order Form — In Use

Real orders. Real guests. The form that made the staff side work.

05 — Testing & Validation

Good design is a feeling.

Validated design is a fact.

I ran an A/B preference test on the booking confirmation

screen. The original had text links. My redesign added

iconography.


90% of users preferred the redesign. The result was 99%

statistically significant — meaning it wasn't luck.


"I like the pictures added to the options at the bottom.

Easier to see what it is rather than just words."


100% of users preferred photography on the shake

selection screen. They wanted to see what they were

ordering. The design just needed to catch up.

90%

preferred redesign

99%

statistical significance

100%

preferred photography

06 — Outcomes & Impact

Real guests.

Real orders.

Real results.

6

Bay Area locations

piloted

90%

preferred redesign

in A/B test

100%

preferred photography

over text grid

"This rocks!"

— Brina, written in the notes field of her order form

That's the outcome I'm most proud of. Not the screens.

Not the data. The moment a real person experienced

something I designed and felt delighted enough to say so.

07 — What I Learned

What I'd do

differently.

I believed in this idea from the beginning.

Looking back, I wish I had pushed it further.


The pilot worked. Six locations proved the concept.

But I didn't take it to corporate — and I think it

could have gone company wide with the right evidence.


More user interviews. Harder data on food cost savings.

A business case strong enough to walk into a boardroom.


Good design solves problems.

But design with data behind it changes companies.